"A cousin of the Fluffball, the Scribe has taken it a step further. Not content to let faceless authors and designers decide his army’s fate, he creates an original background for every one of his armies. This is the guy whose Space Marines have bits from Black Templars, torsos from Blood Angels, Space Wolf heads, and Tyranid biomorph weaponry (because why the hell not?). He explains between die rolls that his chapter, The Emperor’s Nukes, is armed with a violent bioweaponry that they gained through meddling with new types of science forbidden by the Inquisition—that they count as Blood Angels when battling Chaos, Tau, Necrons, and Tyranids, but count as Chaos Marines when they fight anyone else. "
Read the whole thing here.
I had a read of that on bols but can't post from work...lets blogspot through for some reason!
ReplyDeleteI thought of a couple more archeotypes, feel free to use, adjust or discard;
The Old Gamer: He has been playing for about 15 years longer than you've been alive and is yet to win a tournament. He doesn't really keep abreast of the new rules but buys all the codecies because he really wants to go out on a high and win the local invitational. Just once. If his back can hold out. And the aircon is acceptable.
The Committee Member: He runs the local club and therefore ironically doesn't get to play as much any more. He is waiting for someone else to offer to run it for him but noone ever will because they've either seen what its done to him, or they just don't care and he knows it.
The Really Good Gamer: He is the best player at your club but only in the one system. He refuses to play any other system that he won't already be best at and attracts a swarm of devotees who follow on his every word. If the system declines in popularity he will make an excuse and not be seen at club again until its popularity rises again. Which could be years. Look at Warhammer Fantasy.
The Devotee: Wishes they were as great as the Really Good Gamer but don't realise that it results from obsessional attention to rules and no real friends. The will follow eery nugget of wisdom served to them by the Really Good Gamer and will even let him write their lists out for them and show them how to play it. After a while, they become...
The Disenfranchised Gamer: This is the guy who started out as a Devotee before the Really Good Gamer left them in the dust and didn't check out their Facebook updates. The Disenfranchised Gamer will abandon the system that the Really Good Gamer schooled them in (although not the army, too painful, too painful...) and start playing Warmahordes or some other system that is almost but not quite the same.
The Friendly Gamer: He will start coming to your club and be a really nice guy. You'll meet his parents (nice people, really) and his dog (good boy) and you'll have a lot of games with him until you notice he is now beating you. A lot. And with jerk lists. His excuse will be that they just happen to be the way he likes to play and that those models just happen to be in his collection.
The Girl Gamer type 1: Wears a funny hat. A bit shy (a lot). Half of the guys in there don't pay her any attention because she seems to literally be one of the guys. She actually wants attention so focusses in on the Committee Member because he signs her in on club nights.
The Girl Gamer type 2: Only comes along to the club once although rare exceptions exist. She is pretty or even beautiful, and gains the attention of every eye in the place, especially when the eyes are removed from her long enough to notice that she has an army case (usually Eldar). She will be treated with a mixture of fear, nervous attention, bad jokes and oneupmanship. If she finds a game, all rules will queries go her way, because all the males there assume she is only just starting out (even though her painting is a lot better than theirs)